﻿using System.Collections.Generic;

namespace LoLHQ
{
    public class LOLKingData
    {
        public string Name;

        public int Rating;
        public int TopRating;
        public int Wins;
        public int Losses;
        public int Change;

        public int PentaKills;
        public int QuadraKills;
        public int TrippleKills;
        public int DoubleKills;
        public int Kills;
        public int MostKills;
        public int Assists;
        public int LargestKillingSpree;

        public List<LastMatchStruct> LastMatches = new List<LastMatchStruct>();
        public List<RankedStatsStruct> RankedStats = new List<RankedStatsStruct>();
    }


    public struct LastMatchStruct
    {
        public string Champion;
        public string Kind;
        public string Result;
        public string When;
        public string Length;
        public string KDA;
        public string Gold;
        public string CS;
    }


    public struct RankedStatsStruct
    {
        public string Champion;
        public int Wins;
        public int Losses;
        public double WinsP;
        public double Kills;
        public double Deaths;
        public double Assists;
        public double CS;

    }
}
